Change of subject, but a brief one.
I doubt that anyone cares about this. But I’ve started playing a new game (actually a very old game) and I want people to play it. I like it, it’s fun, it appears to be excellently balanced, and it’s multiplayer, but at the pace of e-mail/correspondence chess, which is ideal.
It’s by the people who made the original X-Com games, easily some of my favourite gaming experiences of all time. Images and ideas still haunt me.
But I want other new players to play against, people who are learning, so that I don’t just lose embarrasingly. And people I know, so I can banter better.
So here’s a link that nobody I know will click on, but I thought I’d better do it. This links to a review at manifesto games where you can download the demo, or go to the website through the main page. I link to them because they are affiliate and get money if you buy the game, and also tell you some stuff about it. I like them, so I’d rather the money go to them, or at least a little bit. Obviously I want most of the money to go to the developers, who are heroes of mine. I’d invite them around for tea, they seem nice.
But yeah, indie development, involved community, and excellently balanced, simple accessible play. This is what we want. Aside from the lack of narrative experimentalism, this is exactly what gets me excited about gaming. Simple, good design, which excites instantly.
Learning curve may be a bit steep if you haven’t played X-Com. But there’s so much info online, that you’ll pick it up.
It’s like they say about Go, the best way to learn is to lose your first hundred games as quickly as possible.
Oh, and learn Go too, that’s a great game.
Oh, if you do get it, my username is Alabaster Crippens (surprisingly) so, challenge me and I’ll fight you.
Now playing: Subtle – [New White #07] F.K.O. [foobar2000 v0.9.4.3]